When a project goes sideways, the post-mortem usually blames execution: we ran out of time, the handoff slipped, the revisions piled up. Look closer and the real break is almost always earlier, at the definition.
Teams rush to solutions before anyone has named the actual problem. The brief sounds clear until three people read it three different ways and quietly build three different things. Every hour you skip at the start comes back as a week of rework later.
Slow down where it's cheap to change.
Define the problem, in writing, before anyone opens a design file. Definition is the least glamorous part of the job and the one that decides everything after it.
Peter Loebbecke · Sr. Creative Director