Peter Loebbecke — Sr. Creative Director & Graphic Designer
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Index № 003 — About A 15-year practice · 4 disciplines · 1 lens

I build the creative function that the rest of the org can ship through.

Senior Creative Director and graphic designer with a fifteen-year practice—brand identity, typography, layout, motion, and the systems that hold them together. I lead teams that make design operational: craft at the artifact level, performance at the business level, scale at the system level.

Peter Loebbecke portrait PL — 2026 Peter Loebbecke · Sr. Creative Director & Graphic Designer Frame 01
Southern California

The shorthand: I lead with design, but always keep the business—and the people—at the center.

The longer version is that I've spent fifteen years moving between agency, in-house, and consulting work for B2B SaaS companies—building creative teams, systems, and outputs that don't just look good but operate. The pattern that's emerged isn't a style; it's a stance. Creative is leverage. When it's set up right, the rest of the org gets faster, sharper, and more confident in its own claims.

The arc has gone through every level of the craft: Senior Graphic Designer → Creative Director → Senior Creative Director, across SaaS, biotech, and private equity. I started at the artifact—pixels, kerning, grids—and grew the practice outward into systems, teams, and category positioning. That progression matters: the strategy I deliver today is sharper because the hand-skill underneath it never went away.

Most of my recent work has been with leadership-development platforms and B2B SaaS brands punching at the enterprise tier. I've integrated AI tools (ChatGPT, Midjourney, Firefly) into creative workflows—reducing concept-generation time by 50% and doubling project output. The marketing systems I've built drive Fortune 500 client acquisition; the investor decks I've designed have helped secure new funding and close major enterprise deals.

When the workflow's right, you can ship 30% faster with AI in the loop. When the brand's right, sales stops needing fresh decks every Monday. When the team's right, you don't show up to your job after eighteen months.

§ Principles — Five rules of practice

What I believe—after fifteen years of trying it both ways.

— 01 Strategy is design's job too. Creative direction stops at "make it pretty" only when leadership lets it. The good work happens upstream—in positioning workshops, P&L conversations, and customer interviews. By the time you're choosing a typeface, the answer is mostly already in the room.
— 02 Systems beat artifacts. A logo is a single output. A brand system is a tool the next 200 outputs ship through. I optimize for the second every time—because the moment the team can produce without me is the moment the work compounds.
— 03 If it can't be measured, it can't be defended. I work in tools that move revenue—Salesforce, HubSpot, GA4—because creative that can't tie back to a number is creative that gets cut in the next budget cycle. The defense of design happens in the language of business.
— 04 Creative leadership is people leadership. Mentoring is not overhead. It's the throughput multiplier. The teams I've built ship more because their members are getting noticeably better at their jobs every quarter—and they stick around long enough to compound.
— 05 AI is a teammate, not a shortcut. Used well, it removes the parts of the job nobody wanted to do anyway and frees the team to do the work that requires taste. The 30% production-time gains we've measured come from integrating AI into the pipeline, not bolting it on at the end.
§ Process — Five stages

Bridges strategy, storytelling, and systems.

Every project begins with listening. From there, I architect brand experiences that aren't just visually compelling—they're built to perform.

01 / 05 — Discover Listen
deeply.
Business goals, audience behavior, market context. Find the real creative opportunity before chasing the obvious one.
02 / 05 — Strategize Translate
insight.
Convert insight into a clear creative strategy aligning brand, messaging, and experience design with measurable outcomes.
03 / 05 — Design Build
the vision.
Craft visual and narrative systems that resonate—scalable creative that connects across platforms and teams.
04 / 05 — Lead Ship
with intent.
Direct cross-functional teams to bring the work to life—guiding with clarity, speed, and intention.
05 / 05 — Refine Sharpen
continuously.
Post-launch, assess impact and optimize. Great creative evolves—always sharpening, always raising the bar.
§ Selected experience — Clients & partners

The roster, condensed.

A selection of organizations I've led creative for, partnered with, or shipped work for. Roles range from in-house Senior Creative Director to consulting CD on time-boxed engagements.

— 2022—2025 Sounding Board Sr. Creative Director
— 2020—2022 Sounding Board Creative Director
— 2019—2020 Sounding Board Senior Graphic Designer
— 2016—2024 BioGenome Therapeutics Creative Director, Marketing & Shareholder
— 2016—2019 ELEVENTEN Founder & Creative Director
— 2014—2016 Lotus Innovations Sr. Art Director / Sr. Graphic Designer
— Brand clients Intel · EY · Cloudera Enterprise engagements
— Education ASU · Summa Cum Laude B.S. Graphic Information Technology

Full client list and references available on request. Request →

§ Toolkit

The right tools for every layer of the work.

Fluent in design (Adobe CS, Figma), production (DaVinci, AfterEffects, Premiere), AI pipelines (ChatGPT, Midjourney, Runway, Claude), and the systems that move revenue (Salesforce, HubSpot, GA4). The overlap—craft, technology, and business—is where I do my best work.

— Craft
Photoshop Illustrator InDesign Figma Canva
— Production
After Effects Premiere Pro DaVinci Resolve
— AI & automation
ChatGPT Claude Midjourney Runway Firefly
— Revenue stack
Salesforce HubSpot GA4 Asana
— Web
WordPress Elementor Webflow